Saturday, September 1, 2018

Breath of the Wild, Part 19: Taking a Peak or Two at West Necluda

It’s been a couple of days since I played, and I didn’t do this write up right after like I usually do, so the details are starting to get a little fuzzy. And I mostly just explored, so I don’t have much to report. Here are the highlights:

I saved a girl named Leekle (or something close to that) from Stalkoblins. She claimed to run back to the Riverside Stable so she’s safe, but I never saw her there. Did she die on the way?

I met a guy named Kazul who told me to go to a place (bar?) called Fang & Bone, near Skull Lake. No thanks, Kazul.

I ran into a Stone Talus on Dueling Peaks and it was called “Stone Talus (Senior)”. Not sure what that’s about.


I came across several boulders that I suspected were part of a Korok puzzle, but there was no pit around like there usually is. Instead, I had to roll it between two trees.

As I climbed the mountain, my shrine sensor started pinging. I reached the top and didn’t see any shrine...until I looked at the other peak. Inside was a challenge called “Twin Memories”. It had 25 ball sockets with 5 balls. You have to put the balls in the right sockets, but there’s nothing to tell you what the right pattern is. Except there is.


See, what I eventually discovered is that there’s another shrine right below the peak I was originally on. And it has a challenge also called Twin Memories. It’s the same setup except that the balls are placed differently. Here’s the trick: the ball placement in Shrine A is the solution for Shrine B and vice versa. Except it’s not quite that simple because there’s another trick. In one, the locked door is in front of you; in the other, it’s to the left. You can’t just copy the pattern, you have to make sure it’s oriented with the door correctly. 


These are cool shrines that are basically two orbs for the price of one, but they’re not as cool as “The Water Guides”, which is currently my favorite shrine.

It’s down at the bottom of Dueling Peaks, near a stable. But it has wooden spikes all around it, so you have to glide down to get to it. When you enter, you’re met by a small walkway with a canal of water flowing across it and a raised platform on the other side. You have to Cryonis an ice block to get high enough to jump onto the platform, unless you want to get to the even higher platform with the chest on it, which means you have to Cryonis the waterfall! This creates horizontally-jutting ice blocks you can use like stairs. 


After this, the branches. If you keep going straight, there’s a giant staircase to a raised platform. But you can also turn right, where a staircase will take you to a platform that has a locked door leading to the exit and a ball socket that will open the door. Parallel the giant staircase is an even more giant waterfall with a series of ramps sticking out of it. 

Here’s where it gets interesting: a puzzle ball periodically rolls down a ramp into the abyss below, so you have to put an ice block in the right place to bounce the ball to the next ramp. But guess what? The next ramp is actually a seesaw, so it tips when the ball lands on it and rolls the wrong direction. So you have to put an ice block underneath the seesaw to prevent it from tipping. THEN you learn that the ball ends up just a smidge too short to land on the proper platform, so you have to put an ice block in the right spot to keep it going. Fantastic stuff.


Upon exiting, I noticed the spikes were now gone, making this an easy way to get to the Dueling Peaks Stable. But I wasn’t ready to there yet, so I kept exploring Dueling Peaks and came across a very alive and very scary Guardian Stalker. My Switch died there, and thank goodness for that.

Will I die there too? Find out tomorrow!

No comments:

Post a Comment