Saturday, August 25, 2018

Breath of the Wild, Part 15: West Necluda!

I lied.

Yesterday I said I was going to beeline for Kakariko, but I did not do that. What I did do was explore the area between the Great Pleateau and the Hylia River, since I had already seen some of it. And at first, I thought I had made a mistake. Except for a Bokoblin camp, I didn't find much. There were two plateaus with nothing on them, some ruins with nothing around them, a forest without much in it...but I was just getting started. 

My luck started to turn around when I came across a Bokoblin camp that had SO MANY weapons. They were trash weapons - pot lids and rusty claymores and things like that - but there were just so many. If this were one of the first things I had come upon, I would've been jazzed. I also got to ride my first deer! They're usually skittish af, but this one ran up on me, so I quickly mounted it before it could think twice. It didn't last long, partly because I wanted to see if it would stick around after I dismounted. It didn't.


But that's ok, because after that, I ventured to an area called Scout's Hill. It's an area I've been to before (it's where "The Wind Guides You" shrine is), but this took I looked at it more carefully. I completed a Korok puzzle I had left behind previously, and found another one when I went to check out a keep on top of the hill. Not far from here was a cave - a cool discovery on its own! - that had yet another Korok puzzle. These things are everywhere.

At this point, I was going to beeline to Kakariko for real for real, but again, I didn't. Because my Shiekah Sensor started pinging, and it led me to a very neat shrine. This one is called "Timing is Critical", and it involved moving platforms to roll balls into holes. But the title doesn't lie, and you have to be very careful about when you move the platforms. There's one particularly difficult one where you have to lower the platform to get the ball rolling, but then lift it back up so the ball launches at the right speed and trajectory to land in the hole. In the chest for  this shrine was the Climber's Bandanna, which lets you climb more quickly. The would've been nice to have the past two weeks.


Here we go: Kakariko Village! Surprisingly, yet not at all surprising given that Shiekah founded Kakariko, there's a shrine pretty much in the middle of town. And it's so obviously supposed to be one of the first shrines you go to. It's called “Ta’loh Naeg’s Teaching” and in it you fight a Guardian to help you learn how strafe, backflip, parry, and flurry attack. There were two chests in this one: an Eightfold Blade (which I destroyed during the encounter) and a Shield of the Mind's Eye, which looks really cool.

After that I went into Kakariko proper, and it just so happens that the first building I found was Impa's house. Impa has two guards out front because she's serious business, but I'm the Hero so I get a pass. There's a girl washing Impa's porch, and I learn that her named is Paya and she's Impa's granddaughter! Paya has grown up with stories about me and that's very intimidating.


Inside I meet Impa, and she tells me so many things. She's been waiting for me, but she didn't realize I wouldn't have my memory. So she tells me a story that starts TEN THOUSAND YEARS AGO about a prosperous Hyrule and the building of the towers and the Guardians and the Divine Beasts, along with the beginning of Calamity Ganon. She also mentioned that 100 years ago, the Divine Beasts were piloted by the following people:

- Vah Rudania was piloted by a Goron named Daruk
- Vah Medoh was piloted by a Rito named Revali
- Vah Ruta was piloted by a Zora named Mipha
- Vah Naboris was piloted by a Gerudo named Urbosa

A couple things about this:
1. I don't know if this is true in-universe, but the Divine Beasts are named after the Sages in Ocarina of Time and Wind Waker (the Goron Darunia, the Rito Medli, the Zora Ruto, and the Gerudo Nabooru).
2. I appreciate that Daruk and Revali's names match the previously established schemes for their races. (Other Goron names include Darunia, Darmani, and Darbus; other Rito names include Medli and Komali.)
3. I like that a Gerudo gets to be a hero for once.
4. This is basically just Hylian Power Rangers and I love it. (I mentioned this in Part 1 or 2; I'm mentioning it again.)


Impa wants me to meet with the leaders of each race to learn more about the Divine Beasts and she marks their locations on my map. She also told me that all of my memories are stored in my Slate, but my Slate is broken so I can't access them. I need to visit someone in Hateno Village to fix it, and she marked that on my map too. But those are all in different regions, so I don't know how soon I'll get there. I suppose I should go unlock the ability to get memories before I do too much exploring. We'll see.

The rest of the night I just spent wandering through Kakariko. 
There are two sisters, Koko and Cottla, who each gave me two sidequests. Cottla likes to play, either tag or hide-and-seek, and she gives you things if you win. Koko likes to cook, but she's always missing an ingredient. If you bring her the ingredient, she'll give you part of the meal she makes.



Cado, one of Impa's guards, is a Cucco farmer in his spare time. 10 of Cado's Cuccos got out, and he asked me to find them. Cado's wife recently left him, so he's not having a good time right now. Cado also says that the difference between chickens and Cuccos is that Cuccos can fly, and I'm pretty sure that's the first time chickens have ever been mentioned in a Zelda game. Cado also told me a little bit about the Yiga Clan, which seem to be Hylians that have sworn allegiance to Ganon. Jerks. Finally, Cado has a lot of drawings of Cuccos in his house. A lot of them. Whole wall full. Dude's obsessed.


Across from Cado's house is a clothing store. One cool thing about this store is that it has a name. Not a generic name like "Malo's" or anything, but an honest to goodness brand: "Enchanted". The store has a barker outside named Lasli who seems to be into me, and inside had a lot of cool clothes. I bought a Hylian Tunic (which buffs my defense a bit) and Hylian Hood (protects from heavy sun), along with a Stealth Mask, Stealth Chest Guard, and Stealth Tights. They makes me look an awful lot - but not exactly like - Shiek, which is pretty cool.  


The carrot farmer and the pumpkin farmer don’t get along, for reasons I'm not sure about. The carrot farmer is married to the general store owner, so I bet that has something to do with it. Therefore, you can't buy pumpkins at the store.

And speaking of farmers, there's a plum grove in town that's looked after by a woman named Mellie. Mellie tells me the trees were planted when she was born, and they'll die at the same time. Mellie feels very connected with these trees. And she will FLIP OUT if you go near them while she's watching. Wait until night, folks.


I noticed that there's a house for all of the characters, which I'm glad they brought over from Skyward Sword. It adds to the authenticity. 

Finally, someone told me there's a Great Fairy Fountain close by. That's very tempting, but I think I might go to Hateno next. I guess we'll find out!

This is what I've been missing lately. The lore. The characters. Even though I had plenty to do, the game felt a little empty because I wasn't talking to many people. This was a nice change of pace. I guess now that I have multiple objectives, I can switch back and forth between exploring and continuing the story.

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